MARK RIBEIRO
Friagem
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Friagem

Game Designer · Prisma Game Lab

Are you afraid of the dark? While exploring the frozen mountains, you're caught in a sudden blizzard and take refuge in the ruins of an old laboratory. After hours, the entrance becomes buried in snow, blocking your way out. You have no choice but to follow the strange noises coming from deep within the facility.

Now, you'll need to make your way through a series of dark rooms to find another exit.

Inspired by classic 2D sokoban games, Friagem blends the familiar box-pushing mechanics with elements of horror and suspense. You'll need to use scattered objects throughout the levels to create paths to the next room, relying on the faint light of your flares to guide you as you explore the lab.

But be careful, you may not be the only one wandering these long-forgotten halls.

Friagem was the first project where I worked as a game designer. I was responsible for the initial concept of the core mechanic, early-stage prototyping, and level design. It was an enriching experience, as I had the opportunity to create a game from scratch and refine my ideas to make them more accessible and clear to players. On top of that, working within a genre I've always deeply enjoyed, horror, made the experience even more rewarding.

Details
  • ToolsUnity 2D
  • Published2021
Tags
horror sokoban
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